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Portfolio Overview

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Joel Löf — Freelance Audio Software Developer

Section titled “Joel Löf — Freelance Audio Software Developer”

I build custom audio software for the web, desktop, and mobile — from prototype to production. Specialising in the intersection of audio domain expertise and modern software engineering.

Based in: Gothenburg, Sweden (CET) · Works worldwide remotely

Contact: joel@joellof.com · linkedin.com/in/jadujoel


Web Audio Tools

Browser-based audio apps, AudioWorklet processors, real-time DSP, WebAssembly audio ports.

Audio Plugins

VST3, CLAP, AU plugins in C++ and Rust. From DSP algorithm to shipped product.

ML Audio

Source separation, classification, enhancement — machine learning applied to audio.

Audio Infrastructure

Plugin hosts, sound managers, real-time streaming, codec optimisation.


PackageDescriptionStarting from
Audio Web ExperienceInteractive audio for artist/brand websites€3,000
Prototype SprintIdea → working demo in 2 weeks€5,000
Custom Plugin DevelopmentVST3/CLAP/AU from DSP to shipped product€10,000
WebAssembly Audio PortBring native DSP to the browser€5,000

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A production-grade VST3 plugin host with process-per-plugin sandboxing, DAG-based routing, and crash recovery. 1,400+ tests. Demonstrates deep systems programming from COM interop to real-time audio.

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A complete audio dynamics plugin with signal analysis, testing methodology, and technical documentation. Demonstrates DSP algorithm design and professional C++ audio development.

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A real-time sidechain compressor running as an AudioWorklet in the browser. Demonstrates Web Audio API expertise and browser-based real-time DSP.

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Separating vocals from backtracks using a UNet neural network trained on cloud GPUs. Demonstrates ML-powered audio processing with a web interface.

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A music arranger’s portfolio website with custom audio playback, image galleries, and responsive design. Delivered as a complete white-label website.

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Rust DSP code compiled to WebAssembly and running in a browser AudioWorklet. Demonstrates the full pipeline from native code to browser-based real-time audio.

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PeriodRoleRelevance
2021–presentAudio Software Developer (Evolution Gaming)Game audio middleware, real-time DSP, TypeScript/Rust/C++
2019–2021Broadcast Engineer (Swedish Radio)Live radio, codec optimisation, SIP-based remote audio
2014–2019Touring Playback TechLive audio — international tours across Europe and America
2011–2014Audio Engineering Degree (LTU)Signal processing, acoustics, studio engineering

Languages: TypeScript · Rust · C++ · Python

Audio: VST3 · CLAP · AudioWorklet · Web Audio API · JUCE · AVAudioEngine

Web: Astro · React · WebAssembly · WebGPU · WebRTC

Infrastructure: Bun · Docker · AWS · Playwright · Git · Linux


  1. Discovery call — Free, 30 minutes, no obligation
  2. Proposal — Clear scope, timeline, fixed price
  3. Build — Short iterations with regular check-ins
  4. Deliver — Production-ready code with documentation
  5. Support — Follow-up questions and adjustments included

Ready to discuss a project?

Email: joel@joellof.com

Schedule a call: Reply to my email and we’ll find a time that works.

Full contact details →