Clip Node
Overview
Section titled “Overview”Clip Node is an AudioWorklet-based audio node designed for high-quality buffer playback in web applications. It goes beyond the built-in AudioBufferSourceNode by offering loop crossfading, precise playhead events, fade in/out curves, and support for loading custom sounds — features commonly needed in game audio and interactive media.
Features
Section titled “Features”- Loop Crossfade — Seamless looping with configurable crossfade offsets using equal-power curves
- Precise Playhead Events — Sample-accurate position callbacks for synchronizing visuals or game logic
- Fade In / Fade Out — Configurable envelope curves for smooth audio transitions
- Custom Sound Loading — Load and swap audio buffers at runtime
- AudioWorklet-based — Runs on a dedicated audio thread for glitch-free playback
Use Cases
Section titled “Use Cases”- Game Audio — Looping background music with seamless transitions and synchronized events
- Interactive Media — Precise audio playback tied to user interactions or animations
- Music Applications — Buffer-based playback with professional-grade crossfading
Tech Stack
Section titled “Tech Stack”| Language | JavaScript / TypeScript |
| API | Web Audio API (AudioWorklet) |
| Platform | Browser |
Source Code
Section titled “Source Code”The source code is available on the project’s GitHub repository.
Related Projects
Section titled “Related Projects”- SEngine — A declarative sound engine for the web
- Sidechain Compressor — A sidechain compressor audio worklet for web audio
- Audio Atlas Architect — Encode game sounds into optimized sound banks