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About — Joel Löf, Audio Software Developer

Custom audio software — for the web, desktop, and mobile. If your project involves real-time audio, DSP, plugins, or browser-based audio tools, you’re in the right place.

The rare intersection of audio domain expertise and modern software engineering. Most audio developers stay in C++. Most web developers don’t understand audio. This practice bridges both worlds — fewer handoffs, faster iteration, and better results.

Currently available for freelance projects. Let’s talk about yours →

The path to audio software has been hands-on from the start:

PeriodRoleKey takeaway
2010–2011Music teacherHow musicians think and what tools they need
2011–2014Audio engineering degree (LTU)Signal processing, acoustics, studio engineering
2014–2019Touring playback tech & freelancerLive audio under pressure — international tours across Europe and America
2016–2017Theatre sound (Göta Lejon)Wireless systems, complex production audio
2019–2021Broadcast engineer (Swedish Radio)Live radio, codec optimisation, SIP-based remote audio
2021–presentAudio software developer (Evolution)Game audio middleware, real-time DSP, TypeScript/Rust/C++

This journey covers audio from every angle — the musician’s perspective, the live engineer’s constraints, the broadcaster’s requirements, and the software developer’s architecture.

TypeScript · Rust · C++ · Python

VST3 · CLAP · AudioWorklet · Web Audio API · JUCE · AVAudioEngine · WaveSurfer.js

Astro · React · WebAssembly · WebGPU · WebRTC · WebSockets

Bun · Docker · AWS (EC2, S3) · Playwright · Git · Linux

  • Deep audio expertise — No ramp-up on your domain. 15+ years in audio.
  • Full-stack delivery — From C++ DSP to browser UI, the whole stack is covered.
  • Clear communication — Regular updates, no jargon unless you want it.
  • Production-quality code — Tested, documented, and ready to maintain.